Nicholas Hite

ABOUT

About Me

As a seasoned game designer with over a decade of experience in crafting immersive RPGs and intricate strategy games, I bring a passion for storytelling, innovative gameplay mechanics, and player engagement to every project.

I began my career as a QA engineer doing contacts for Microsoft and Warner Brothers Games, before moving on to spend 5 years working for Blizzard Entertainment, first as a support agent, then as an analyst for our customer support operations team.

More recently I worked as a technical producer for Pixel United, where I defined the technical readiness milestones for our Greenlight process, and kicked off a project that rebuilt our new games pipeline that had been dormant for half a decade.

About Me

While at Blizzard I took courses in Game and Simulation Programming from Austin Community College, and began freelancing as a designer of tabletop and board games, which eventually led to the partnership that formed Myopic studios, where I am the design lead on our upcoming Unity strategy RPG project.

I specialize in designing complex systems that balance deep narrative experiences with engaging gameplay. From developing intricate questlines and character progression systems in RPGs to creating layered strategies and tactical challenges in strategy games, my work is characterized by a meticulous attention to detail and a deep understanding of what makes games compelling and memorable. 

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